added rendering for modes 3,4,5 also changed how memory structuring works Signed-off-by: Amneesh Singh <natto@weirdnatto.in>
160 lines
4.1 KiB
C++
160 lines
4.1 KiB
C++
#include "memory.hh"
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#include <array>
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#include <bit>
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#include <cstdint>
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#include <sys/types.h>
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// NOLINTBEGIN(cppcoreguidelines-avoid-c-arrays)
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namespace matar {
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namespace display {
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static constexpr int LCD_WIDTH = 240;
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// there are 5 modes
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static constexpr uint N_MODES = 6;
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// there are 4 backgrounds that can be layered depending on mode
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// there is also 1 object layer
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static constexpr uint N_BACKGROUNDS = 4;
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static constexpr uint32_t PRAM_START = 0x5000000;
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static constexpr uint32_t VRAM_START = 0x6000000;
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static constexpr uint32_t OAM_START = 0x7000000;
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template<typename T, typename = std::enable_if_t<std::is_arithmetic_v<T>>>
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struct Point {
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T x;
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T y;
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};
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struct Color {
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public:
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Color(uint16_t raw)
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: red(raw & 0b11111)
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, green(raw >> 5 & 0b11111)
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, blue(raw >> 10 & 0b11111) {}
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uint16_t read() const {
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return (red & 0b11111) | ((green << 5) & 0b11111) |
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((blue << 10) & 0b11111);
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}
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private:
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uint8_t red;
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uint8_t green;
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uint8_t blue;
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};
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struct DisplayControl {
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struct {
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uint8_t mode : 3;
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int : 1; // unused
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bool frame_select_1 : 1;
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bool hblank_free_interval : 1;
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bool obj_character_vram_mapping : 1;
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bool forced_blank : 1;
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bool screen_display_0 : 1;
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bool screen_display_1 : 1;
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bool screen_display_2 : 1;
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bool screen_display_3 : 1;
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bool screen_display_obj : 1;
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bool window_display_0 : 1;
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bool window_display_1 : 1;
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bool obj_window_display : 1;
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} value;
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uint16_t read() const { return std::bit_cast<uint16_t>(value); };
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void write(uint16_t raw) { value = std::bit_cast<decltype(value)>(raw); };
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};
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struct DisplayStatus {
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struct {
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bool vblank_flag : 1;
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bool hblank_flag : 1;
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bool vcounter_flag : 1;
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bool vblank_irq_enable : 1;
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bool hblank_irq_enable : 1;
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bool vcounter_irq_enable : 1;
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int : 2; // unused
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uint8_t vcount_setting : 8;
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} value;
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uint16_t read() const { return std::bit_cast<uint16_t>(value); };
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void write(uint16_t raw) { value = std::bit_cast<decltype(value)>(raw); };
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};
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struct BackgroundControl {
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struct {
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uint8_t priority : 2;
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uint8_t character_base_block : 2;
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int : 2; // unused
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bool mosaic : 1;
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bool colors256 : 1;
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uint8_t screen_base_block : 5;
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bool bg_2_3_wraparound : 1;
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uint8_t screen_size : 2;
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} value;
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uint16_t read() const { return std::bit_cast<uint16_t>(value); };
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void write(uint16_t raw) { value = std::bit_cast<decltype(value)>(raw); };
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};
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struct RotationScaling {
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// these are all 16 bit signed "fixed point" floats
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// shifted by 8
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int16_t a;
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int16_t b;
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int16_t c;
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int16_t d;
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// following points have 28 bit signed "fixed point" floats as coords
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// shifted by 8
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Point<int32_t> ref;
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private:
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Point<int32_t> internal [[maybe_unused]]
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;
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};
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struct Display {
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public:
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using u16 = uint16_t;
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Memory<0x400> pram;
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Memory<0x18000> vram;
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Memory<0x400> oam;
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DisplayControl lcd_control;
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DisplayStatus general_lcd_status;
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u16 vertical_counter;
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BackgroundControl bg_control[4];
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Point<u16> bg0_offset;
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Point<u16> bg1_offset;
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Point<u16> bg2_offset;
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Point<u16> bg3_offset;
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RotationScaling bg2_rot_scale;
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RotationScaling bg3_rot_scale;
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u16 win0_horizontal_dimensions;
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u16 win1_horizontal_dimensions;
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u16 win0_vertical_dimensions;
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u16 win1_vertical_dimensions;
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u16 inside_win_0_1;
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u16 outside_win;
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u16 mosaic_size;
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u16 color_special_effects_selection;
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u16 alpha_blending_coefficients;
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u16 brightness_coefficient;
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private:
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// 1 color is 16 bits in ARGB555 format
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std::array<std::array<uint16_t, LCD_WIDTH>, N_BACKGROUNDS> scanline_buffers;
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template<int MODE,
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typename = std::enable_if_t<MODE == 3 || MODE == 4 || MODE == 5>>
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void render_bitmap_mode();
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template<int LAYER, typename = std::enable_if_t<LAYER >= 0 && LAYER <= 3>>
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void render_text_layer();
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};
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}
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}
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// NOLINTEND(cppcoreguidelines-avoid-c-arrays)
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