io: add display unit
added rendering for modes 3,4,5 also changed how memory structuring works Signed-off-by: Amneesh Singh <natto@weirdnatto.in>
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@@ -2,9 +2,8 @@
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#include "header.hh"
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#include "io/io.hh"
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#include "memory.hh"
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#include <memory>
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#include <optional>
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#include <span>
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#include <vector>
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namespace matar {
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@@ -85,7 +84,7 @@ class Bus {
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}
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template<typename T>
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std::optional<T> read(uint32_t address) const;
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T read(uint32_t address) const;
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template<typename T>
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void write(uint32_t address, T value);
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@@ -101,45 +100,11 @@ class Bus {
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static constexpr decltype(cycle_map) init_cycle_count();
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std::unique_ptr<IoDevices> io;
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Memory<BIOS_SIZE> bios = {};
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Memory<0x40000> board_wram = {};
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Memory<0x80000> chip_wram = {};
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Memory<> rom;
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#define MEMORY_REGION(name, start) \
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static constexpr uint32_t name##_START = start; \
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static constexpr uint8_t name##_REGION = start >> 24 & 0xF;
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#define DECL_MEMORY(name, ident, start, end) \
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MEMORY_REGION(name, start) \
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std::array<uint8_t, end - start + 1> ident = {};
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MEMORY_REGION(BIOS, 0x00000000)
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std::array<uint8_t, BIOS_SIZE> bios = {};
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// board working RAM
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DECL_MEMORY(BOARD_WRAM, board_wram, 0x02000000, 0x0203FFFF)
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// chip working RAM
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DECL_MEMORY(CHIP_WRAM, chip_wram, 0x03000000, 0x03007FFF)
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// palette RAM
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DECL_MEMORY(PALETTE_RAM, palette_ram, 0x05000000, 0x050003FF)
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// video RAM
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DECL_MEMORY(VRAM, vram, 0x06000000, 0x06017FFF)
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// OAM OBJ attributes
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DECL_MEMORY(OAM_OBJ_ATTR, oam_obj_attr, 0x07000000, 0x070003FF)
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#undef DECL_MEMORY
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MEMORY_REGION(ROM_0, 0x08000000)
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MEMORY_REGION(ROM_1, 0x0A000000)
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MEMORY_REGION(ROM_2, 0x0C000000)
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MEMORY_REGION(IO, 0x04000000)
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static constexpr uint32_t IO_END = 0x040003FE;
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#undef MEMORY_REGION
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std::vector<uint8_t> rom;
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Header header;
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void parse_header();
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};
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