Files
matar/src/memory.cc

182 lines
5.0 KiB
C++

#include "memory.hh"
#include "header.hh"
#include "util/crypto.hh"
#include "util/log.hh"
#include <stdexcept>
namespace matar {
Memory::Memory(std::array<uint8_t, BIOS_SIZE>&& bios,
std::vector<uint8_t>&& rom)
: bios(std::move(bios))
, board_wram({ 0 })
, chip_wram({ 0 })
, palette_ram({ 0 })
, vram({ 0 })
, oam_obj_attr({ 0 })
, rom(std::move(rom)) {
std::string bios_hash = crypto::sha256(this->bios);
static constexpr std::string_view expected_hash =
"fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570";
if (bios_hash != expected_hash) {
glogger.warn("BIOS hash failed to match, run at your own risk"
"\nExpected : {} "
"\nGot : {}",
expected_hash,
bios_hash);
}
parse_header();
glogger.info("Memory successfully initialised");
glogger.info("Cartridge Title: {}", header.title);
};
uint8_t
Memory::read(uint32_t address) const {
#define MATCHES(AREA, area) \
if (address >= AREA##_START && address < AREA##_START + area.size()) \
return area[address - AREA##_START];
MATCHES(BIOS, bios)
MATCHES(BOARD_WRAM, board_wram)
MATCHES(CHIP_WRAM, chip_wram)
MATCHES(PALETTE_RAM, palette_ram)
MATCHES(VRAM, vram)
MATCHES(OAM_OBJ_ATTR, oam_obj_attr)
MATCHES(ROM_0, rom)
MATCHES(ROM_1, rom)
MATCHES(ROM_2, rom)
glogger.error("Invalid memory region accessed");
return 0xFF;
#undef MATCHES
}
void
Memory::write(uint32_t address, uint8_t byte) {
#define MATCHES(AREA, area) \
if (address >= AREA##_START && address < AREA##_START + area.size()) { \
area[address - AREA##_START] = byte; \
return; \
}
MATCHES(BOARD_WRAM, board_wram)
MATCHES(CHIP_WRAM, chip_wram)
MATCHES(PALETTE_RAM, palette_ram)
MATCHES(VRAM, vram)
MATCHES(OAM_OBJ_ATTR, oam_obj_attr)
glogger.error("Invalid memory region accessed");
#undef MATCHES
}
void
Memory::parse_header() {
if (rom.size() < header.HEADER_SIZE) {
throw std::out_of_range(
"ROM is not large enough to even have a header");
}
// entrypoint
header.entrypoint =
rom[0x00] | rom[0x01] << 8 | rom[0x02] << 16 | rom[0x03] << 24;
// nintendo logo
if (rom[0x9C] != 0x21)
glogger.info("HEADER: BIOS debugger bits not set to 0");
// game info
header.title = std::string(&rom[0xA0], &rom[0xA0 + 12]);
switch (rom[0xAC]) {
case 'A':
header.unique_code = Header::UniqueCode::Old;
break;
case 'B':
header.unique_code = Header::UniqueCode::New;
break;
case 'C':
header.unique_code = Header::UniqueCode::Newer;
break;
case 'F':
header.unique_code = Header::UniqueCode::Famicom;
break;
case 'K':
header.unique_code = Header::UniqueCode::YoshiKoro;
break;
case 'P':
header.unique_code = Header::UniqueCode::Ereader;
break;
case 'R':
header.unique_code = Header::UniqueCode::Warioware;
break;
case 'U':
header.unique_code = Header::UniqueCode::Boktai;
break;
case 'V':
header.unique_code = Header::UniqueCode::DrillDozer;
break;
default:
glogger.error("HEADER: invalid unique code: {}", rom[0xAC]);
}
header.title_code = std::string(&rom[0xAD], &rom[0xAE]);
switch (rom[0xAF]) {
case 'J':
header.i18n = Header::I18n::Japan;
break;
case 'P':
header.i18n = Header::I18n::Europe;
break;
case 'F':
header.i18n = Header::I18n::French;
break;
case 'S':
header.i18n = Header::I18n::Spanish;
break;
case 'E':
header.i18n = Header::I18n::Usa;
break;
case 'D':
header.i18n = Header::I18n::German;
break;
case 'I':
header.i18n = Header::I18n::Italian;
break;
default:
glogger.error("HEADER: invalid destination/language: {}",
rom[0xAF]);
}
if (rom[0xB2] != 0x96)
glogger.error("HEADER: invalid fixed byte at 0xB2");
for (uint32_t i = 0xB5; i < 0xBC; i++) {
if (rom[i] != 0x00)
glogger.error("HEADER: invalid fixed bytes at 0xB5");
}
header.version = rom[0xBC];
// checksum
{
uint32_t i = 0xA0, chk = 0;
while (i <= 0xBC)
chk -= rom[i++];
chk -= 0x19;
chk &= 0xFF;
if (chk != rom[0xBD])
glogger.error("HEADER: checksum does not match");
}
// multiboot not required right now
}
}